Sure! Here’s a version written in a Tutorials Point style — clear, structured, straightforward, and with short explanations and examples.
Java - Classes
In Java, classes are the fundamental building blocks of Object-Oriented Programming (OOP). Whether you are building small applications or large enterprise systems, classes help you organize your code and define the behavior of objects.
This tutorial will help you understand the basics of Java classes with simple explanations and examples.
What is a Class?
A class in Java is a user-defined data type that acts as a blueprint for creating objects. It groups fields (variables) and methods (functions) that define the properties and behavior of an object.
For example, a Car
class can have fields like color
and speed
, and methods like drive()
and brake()
.
Syntax
Here’s a basic example of a Java class:
public class Car {
String color;
int speed;
public Car(String color, int speed) {
this.color = color;
this.speed = speed;
}
void drive() {
System.out.println("The car is driving at " + speed + " km/h.");
}
}
Key Components of a Class
-
Fields / Variables
These store the properties of the class.
Example:String color;
-
Methods
These define the actions or behavior.
Example:void drive()
-
Constructor
A special method used to initialize objects.
Example:public Car(String color, int speed) { this.color = color; this.speed = speed; }
-
Access Modifiers
Define the visibility of class members. Common modifiers arepublic
,private
,protected
.
Why Use Classes?
-
Modularity → Break large programs into smaller parts
-
Reusability → Create multiple objects from the same class
-
Scalability → Build scalable and maintainable applications
-
Encapsulation → Protect data from direct access
Creating and Using Objects
To create and use an object from a class:
public class Main {
public static void main(String[] args) {
Car myCar = new Car("Red", 120);
myCar.drive();
}
}
Here, myCar
is an object of the Car
class, and myCar.drive()
calls the drive()
method.
Types of Classes
-
Concrete Class → Fully implemented, can be instantiated
-
Abstract Class → Cannot be instantiated, used for inheritance
-
Final Class → Cannot be extended
-
Static Nested Class → A static class inside another class
-
Inner Class → A non-static class inside another class
-
Anonymous Class → A class without a name, usually used for short-term use
Object-Oriented Principles
Java classes support key OOP concepts:
-
Encapsulation → Wrapping data and methods together
-
Abstraction → Hiding implementation details
-
Inheritance → Reusing fields and methods from a parent class
-
Polymorphism → Same method name, different implementations
Best Practices
-
Use meaningful class names (e.g.,
Employee
,BankAccount
) -
Keep classes focused on a single task
-
Use
private
fields withpublic
getters/setters -
Use constructors to initialize objects properly
-
Write modular and reusable code
Summary
-
Classes are templates for creating objects.
-
They group data (fields) and behavior (methods).
-
Classes make your code modular, reusable, and scalable.
-
Practice writing different classes to improve your Java skills.
✅ Next Step: Practice creating your own classes and objects!
If you’d like, I can also help write a quick reference table or cheat sheet for Java classes. Would you like that? Let me know!